


We can release our games on a bunch of platforms, and then brag about it to our parents. From a developer perspective, that’s pretty exciting. Where once you could count the amount of modern gaming platforms on a single hand, it would now take both hands, both feet, and possibly an additional appendage gained through surgery. One of the most prominent changes is that of player choice.

If you’ll allow the pun, one could argue the industry is diving headfirst into Uncharted territory (Sony said they’d pay us $50,000 if we mentioned a PS3 game in this post). I don’t think it’s going to rock the boat if I say that the video game industry is in a strange place at the moment. Now, with the elevator pitch out of the way, here’s some insight into why we’re bringing the game to PS Vita, and why we think you’re going to love it: If it just so happens that you’re someone who likes to be happy, chances are good you’ll enjoy it immensely. From the early planning stages to the finished product, our goal was to create a game that made people happy. Though we’ve not yet finished our development of the PS Vita version, we’re confident we’ve succeeded on both fronts.įor those unaware, Runner2 is a 2D platformer featuring vibrant worlds, unique characters, challenging (and rewarding!) gameplay, and the vocal stylings of Charles Martinet. We can’t speak for other developers - though we imagine they would agree - but we wanted our game, BIT.TRIP Presents… Runner2: Future Legend of Rhythm Alien, to feel the same on PS Vita as it does on the rest of its platforms.įurthermore, we wanted to provide players everywhere with the chance to carry Unkle Dill around wherever they go. The reasons for this are numerous, but it ultimately boils down to an issue of faithfulness. Know this: adapting a console game for a portable platform is no walk in the Welcome Park.
